Health and Injury
In the interest of making people hesitate before rushing into violent conflicts, the following changes are being made to recovery, healing, and avoiding death. The goal is to make injury more concerning, players worry for their characters, and generally encourage caution and prudent retreats.
- A short rest will require several hours (most of a night) and a long rest requires a stay of approximately a week in a safe place. This will slow both healing and spell resources, so take care in your planning.
- The DM will track all hitpoints, allowing for a more descriptive combat narrative.
- In combat, a character can examine someone and make a DC 13 medicine check as an action to discern the health of an individual. (Including yourself.)
- For each failed death save, the character takes a level of exhaustion. (To a maximum of the fifth level of exhaustion.)